Preface - how does it work?

Each system has two buttons - one for launch the system, second one to stop the system. If user decides, the both buttons can be the same. Each button has defined area on the overhead panel, where it is placed - this position is captured and saved in coordinates as rectangle.
If this application is executed, it hooks to OS interfaces and captures all clicks with mouse. If mouse is clicked in button area of some system (and moreover Numpad5 key is pressed indicating that user is in overview mode)., it changes the state of the corresponding system from off to on or backwards.

To correct work of the application user have to calibrate buttons for each system (see chapter 2.3 below).

1 Main interface description

1.1 Main screen

The items have followign meanings:
  • A - name of the system
  • B - name of startup button; name of shutdown button
  • C - state of the system. Red = system is off; Yellow (orange) = system is on, but has not enough power from batteries to run; Green = system is on
  • D - user switch system on/off
  • E - change settings of the system (opens the following desribed dialog 1.2)
  • F - delete the system - cannot be undone!

1.2 Change system settings

The items have following meanings:
  • A - name of the system (editable)
  • B - if checked, system is battery system and when is on, it supplies power to the other systems.
  • C - if checked, system is running on application startup.
  • D - number defines a minimum count of running battery systems to supply enough energy for this system.
  • E - wav sound file played when system is starting. This file is played after startup and only once. Can be empty.
  • F - wav sound file played immediatelly after startup sound (see E). This sound is played in the cycle until system is shutted down.
  • G - info, name and calibration of the start button for the system. Below is the same functionality for the stop button. For calibration see image 1.3.
  • I - if checked, starting and stopping buttons are the same item in the cockpit.
  • J - save changes and closes this dialog. To close window without saving, use the closing cross on the top right corner of the form.

1.3 Button calibration

The items have following meanings:
  • A - name of the button (editable)
  • B - position of the detected click coordinates during calibration. The total button area is taken as union of all coordinates. So best way to define area is to click on the top, right, left and bottom border of the button.
  • C - button removes selected coordinates in B. It is usefull if you accidentally clicked on the different area and you would like to delete some coordinate from the list B.
  • D - creates new area for the button from the coordinates in B and closes this window. To close window without saving, use the closing cross on the top right corner of the form.

2 Program usage

2.1 System sets

One system set represents a set of systems which are available in the requested airplane. E.g. one system is defined for A319, other for A343.
New system set can be created by menu Main -> New. This command generates systems for two batteries, APU unit and both pack systems.
Default system set for A32x airplanes can be defined by menu Main -> Default. You can adjust this set to fulfil your own requirements.
System set can be saved into a file via menu Main -> Save and again loaded from file via Main -> Open. To view the file in the text mode (file is in the XML format), use command Edit -> Show current file.

2.2 Adding new system

To define new system, simply choose Edit -> Add new system. Application will ask for the name of the new system - if you leave this name empty, operation will be aborted. If you set some name for the system, it will be created and added to the current systems.

2.3 Editing system

You can start or stop the system manually via (switch) button on the main screen. It is useful if for some reason the airplane goes unsynchronized with the application. There are three main states of the system:
  • off - when system is switched off and is not running. This is signalized by red bulb;
  • unpowered - when system is switched on, but it has not enough energy to run. Not enough energy means that there is not enough battery systems on to fullfil the condition of "minimum battery count to run" specified in system properties; This is signalized by orange bulb;
  • on - when system is switched on and is running. This is signalized by green bulb;

System edit can be done via Change button. What you can adjust (also see chapter 1.2):

Every system needs calibration for correct work. That means that both buttons have to be calibrated - it must be selected, where on your computer and area is the buttons location in the overhead panel. This value changes e.g. whenever the screen resolution is changed or whenever the plane type (with different overhead panel) is used and therefore cannot be distributed with the application.

To calibrate the button, choose system Change button on the main panel and then, in the edit window, select the Calibrate button. New window will appear. Now don't click anywhere (try to use Alt + Tab to change window in the OS). Every mouse click is detected and its coordinates is shown in the listing below. However, if you have to click (e.g. to switch window), you have to remember the coordinates of the click to remove it later.
In this window you can select the name of the button. After that, switch to the airplane in the FS and click several times on the different locations of the button (best way is to click on the top, left, right and bottom border or corner of the button). Then return back to the application (again, I suggest you to use Alt + Tab). Check the coordinates in the listing (clicks for the one button should be very close to each other) and if necessary, select the deflect clicks and remove them by Remove button. Finally save the result. Do the same for the stop button (if necessary). Return to the main window of the application and check if the system is working. To examine the behavior you can use Console (Main -> View console).

2.4 Deleting the system

System can be deleted simply by pressing Delete button. No question dialog is shown and system is immediatelly deleted. This operation cannot be undone.

3. Sounds

Remember that files can be protected by copyright of their owners and I take no responsibility for any of your actions!

Each sound - when played - is executed in separated thread with the lowest priority. Therefore it does not affect performance in significant way, but you might to experience some defects during play.

There are no sound files distributed within this instalation. However, you can use any sound file you would like to, which is in wav format.

Many of the potencial sounds can be found in the existing (default) flight simulator airplanes. If you hear in some airplane the sound you would like to use, just check the folder <Flight simulator folder>\Airplanes\<some airplane>\Sounds and find desired wav file.

Other sounds can be found in other aircrafts you have bought and have installed on your disc; or you can check any other extension - if you have FSPassengers, it has a nice ambient sound for air-conditioner.

Or, of course, you can find and use any sound files from the internet (with respect to their copyright).

Last edited Feb 21, 2011 at 9:05 AM by Engin1980, version 12


No comments yet.